I know that balancing a theme with a message can be a challenge, especially when they can first seem like total opposites but I think even using examples of other games like Ace Attorney is a great start at not just explaining gameplay but also having a direct connection to a reference.
I felt you struck a beautiful balance during your pitch between fun and serious feeling commentary through gameplay and narrative elements. I think the Ace Attorney inspiration made a lot of sense and would’ve made for a functional cohesion of your intended gameplay loop and narrative structure.
Your team had a diverse set of expertise, which formed a solid basis for the project. The game concept has a lot of potential, and I'm forward to see how you guys execute the "dive into the memories" component.
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I know that balancing a theme with a message can be a challenge, especially when they can first seem like total opposites but I think even using examples of other games like Ace Attorney is a great start at not just explaining gameplay but also having a direct connection to a reference.
I felt you struck a beautiful balance during your pitch between fun and serious feeling commentary through gameplay and narrative elements. I think the Ace Attorney inspiration made a lot of sense and would’ve made for a functional cohesion of your intended gameplay loop and narrative structure.
Your team had a diverse set of expertise, which formed a solid basis for the project. The game concept has a lot of potential, and I'm forward to see how you guys execute the "dive into the memories" component.